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Field note 03 / Token planning

What can your
token budget cover?

Start with the tokens you already have. Count whole attempts, keep the remainder, and separate a probability from a promise.

Reviewed September 28, 2026 · Mathematical examples, not a live gameplay test

Example assumptions: 400 tokens per attempt and a fixed 10% success chance. These values are reported in a September 15 community guide, not independently confirmed in the current game. Check your item and replace both numbers in the calculator.

Turn tokens into whole attempts

Divide your budget by the cost of one attempt, then round down. With 4,500 tokens and a cost of 400, you can afford 11 attempts. Those attempts cost 4,400 tokens, leaving 100. A fractional result such as 11.25 does not buy a twelfth item.

attempts = floor(budget / cost)
leftover = budget − attempts × cost

Compare the same assumptions

TokensAttemptsLeft overAt least one success
30003000%
1,2003027.10%
4,00010065.13%
4,5001110068.62%
8,80022090.15%

The final column uses 1 − (1 − p)n. Rolls must be independent with an unchanged success rate. A pity mechanic or changing rate requires a different model.

A 90% target still leaves room for failure

At 10% per independent attempt, 22 attempts cross a 90% target. The chance of no successes is still about 9.85%. This is a comparison for a budget you already have, not a reason to buy more currency.

What this budget leaves out

Use your current numbers

Open the calculator, choose “My token budget”, and enter your tokens, the current item cost and its displayed chance. If an attempt costs zero, there is no finite budget-based attempt count; use the number-of-attempts mode instead.

Calculate my budget →

For item targeting and timing, see the Mutation Consumable guide. Game facts and the probability model are separate: the arithmetic cannot verify a game mechanic.